Star Wars Battlefront 2 Cinematic Tools – Hotkeys, Options and Notes

Hey everyone! So these are notes and instructions on the hotkeys and options found in Star Wars Battlefront 2’s Cinematic Tools mod. It is recommended that a controller (XBox etc.) is used, as it makes for much easier navigation and control of the camera.

|Hotkeys|

  • Freeze Time: Delete Key
  • Freecam: Insert Key
  • Toggle HUD: Home Key
  • FOV Zoom in: (Keyboard)  Page Down Key, (Mouse) Scroll wheel up, (Controller) Left joystick pressed in
  • FOV Zoom out: (Keyboard) Page Up Key, (Mouse) Scroll wheel down, (Controller) Right joystick pressed in
  • FOV Zoom can also be controlled via the tool interface
  • Toggle Tools Interface: F5 key, double click arrow to minimise tools

|Tool Interface|

  • Movement Speed: Changes how fast you can move around, slow down for smooth cinematic shots
  • Rotation Speed: Changes how fast you can look around, slow down for smooth cinematic shots (For some reason this also changes roll speed, the actual roll speed control does nothing)
  • FOV Speed: Changes how fast you can zoom in and out
  • Disable Keyboard and mouse input: When ticked you can move around in freecam using your keyboard and mouse, when unticked you can use the keyboard and mouse to move the player however the freecam stays locked in position.
  • Disable gamepad input: When ticked you can use a controller to move the freecam around your player smoothly, when unticked you cant move the freecam or the player
  • Lock to player: Locks the camera to the player’s movement. Very buggy.
  • Shake Camera: Toggles camera shake
  • Shake Speed: The higher the number the slower the shake
  • Max Shake Angle: The higher the number the more shake there is.

|Camera Track|

  • Create Camera Keyframe: F key
  • Delete most recent Camera Keyframe: G Key
  • Play Camera Track: P Key (Once the camera track is over, you need to press P again to leave the fixed camera position so you can move again)
  • Node Duration: Higher the number the quicker the track plays, the lower the number the slower it plays

|Visuals|

  • Remove Horizontal Bloom: Removes the anamorphic lens flare look, makes the lightsabers look more like light sabers and generally just packs the glow in a bit more.
  • Enable filmic effects: When ticked it enables chromatic abberation and gives a slight bulge to the center of the image
  • Enable film grain: Pretty much un noticable but ticking the box enables film grain
  • Enable radial blur: doesn’t seem to actually remove the radial blur around the edges so you need to do that in the general Battlefront II settings
  • Enable Vignette: Ticked adds a black vignette or frame around the image.

|Depth of Field|

  • Enable Depth of Field: Enables depth of field (blur)
  • Focal distance: Changing this will change the area of focus, the higher the number the further away the point that’s in focus will be, the lower the moment the closer
  • Max Blur: Changes the strength of the blur
  • Near Start and near length is the transitional period of the strength of the blur before the focal point.
  • Far start and far length is the transitional period of the strength of the blur beyond the focal point.
  • To enable near blur you must toggle on Sprite DoF near enable
  • This allows you to get your character in front of you out of focus and the background still in focus.
  • Fix LoD: Changes the level of detail in objects further away. Enhances certain shadows and improves meshes to be of a higher quality.

|MISC|

  • Resolution Scale: Increases the virtual resolution providing a sharper image.
  • Disable AI: The AI no longer shoot at you or your teammates but will still move around.

|Lighting|

  • Spotlight: Adds a direct light with harsh shadows and a smaller surface area being affected.
  • Sphere light: Adds a softer light with a larger surface area being affected. (More spread of light on the subject)
  • Colour: Click the white box and change to any colour you desire
  • Intensity: Changes how bright the light is.
  • Inner angle and outer angle can be left alone, they just define how much spread the light has and whether or not it’s defined.
  • Shadows should be left on so the lights cast shadows.
  • Draw Markers should be disabled when taking photos or filming but they show you where your lights are positioned.
  • Place at camera moves the light position to the camera
  • Remove light removes the light

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